This ChromeADB app is by no means the only way to interact with the software installed on your Android device, but it does give an easy to use interface that stays within the Chrome and Google/Android infrastructure without grabbing a bunch of different third-party pieces to put together.
The following steps assume that you have already been able to get Google Glass to show up in your Windows Device manager as a recognized device. If you haven’t, I’ll have a tutorial on how to do that in the near future.
I’m sure you’ve been at work, thinking “Crap, I don’t want to go home and do this, because I don’t have the software there.” Or maybe you do have the software, but you don’t have some certain set of plugins (i.e. Photoshop Brushes for a graphic designer), and you need a way to get those things synchronized in both places at once. ***As such, this experiment implies that I will NOT be using this program in two locations simultaneously.*** (That’s not to say that it can’t be done – but it is to say that it will require more human intervention to resolve the file version conflicts than I wish to do.)
Well, I have an answer – and this example will use the Digsby Instant Messenger client. (I’ll get technical after the story below.) Here’s a little background…
I have this idea, ok? What I noticed while migrating some of the users from the Admissions Department at the University for which I work, was that it was tough to explain to them sufficiently that:
- Their passwords are going to have to change at some point, due to security policy.
- When they change it on their desktop, it’s not automatically done on their laptop.
- After changing the desktop password, they need to connect the laptop to the network and then login with that new password for it to be cached.
Now, it’s easy to write out, and easy for a tech to understand the scenario – but it’s not that easy for a 45yr old Hispanic guy who hates his laptop anyway to grasp. But what if they didn’t have to grasp anything? What if no matter where you were, the login process and the features available were as seamless in Wisconsin as if you were sitting at your desk in Texas?
What I’m proposing is this:
Update 2: It has come to my attention, while trying to play UT3 myself after many years, that the GameSpy aspects of the game no longer function due to the incompetence of IGN and the concept of DRM’d games. There’s a pretty good chance that nothing about setting up a UT3 Server, other than for LAN play, will work anymore since the GameSpy servers have been taken offline. This means no logging into the GameSpy account for you or your server, so no online authentication, leaving only offline play.
Update 1: I have updated the links that were broken, and some formatting & informational changes.
Surprisingly there are no complete blog postings or forum topics that tell you how to set up a UT3 Internet Server from start to finish…so here we go (this guide will primarily focus on a Windows install, but I will include as much info as I can for Linux):