Posts Tagged ‘Programming’

How to Program a Human – Part 2: Emotions

Concepts, How To, Programming, tech | Posted by [[Neo]] June 9th, 2010

Have you ever considered why it is people have emotions? What are emotions really comprised of? What triggers them, what determines their intensity? What causes the same stimuli to be interpreted in two different ways, by two different observers?

I’ve put some thought into this during a discussion about the creation of an emotions chip and how one would go about programming emotional responses into a computer or robot.

Consider this hypothetical humanoid example:

John and Matt are friends – they’ve been friends since they were little kids. They like to rough-house, have insult contests to see who can come up with the most insulting quip, and have generally different preferences in women.

While running down the city sidewalk, John takes a physical jab at Matt, Matt reacts with a friendly reciprocal jab. During the horseplay, a bystander gets run into, and also jabbed. The bystander yells out some profanity and insults, and fumes about it the rest of the day.

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TweetSuite, TweetBacks, and Ping.fm WordPress plugin (Update)

Programming, Projects, TweetSuite, Updates, tech | Posted by [[Neo]] April 1st, 2009

Well, I sent off my plugin code to Dan Zarrella, and got the Ping.fm developers API Key approved, and got WordPress.org to approve the plugin, and have been running it on my blog since its original announcement – but have run into a possible issue…

My webhost says it is creating a lot of “sleeper” processes on the database server, and using up a lot of the processor resources. My account was even suspended until I fixed it.

SO – I am going to be rewriting the whole thing, pretty much from scratch now, and it will only be loosely based on Dan’s version… Read the rest of this entry »

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“We’re number 1!!”

Programming, tech, the-spot.net | Posted by [[Neo]] May 16th, 2006

Ok, so while coding the tsnX forums for the-spot.net, there were several instances in which the mods didn’t work because everyone’s mods assume (usually) that they are going to be the only mod installed in the forums. And while this is the ideology that saves time when writing a modification, it is not a “best practice” in programming. So to help with some of that frustration as to why your mod won’t work, I’m going to do my best to post some of the code changes that will need to be made in order to make some of these things interact with each other. Read the rest of this entry »

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